NetPad
  • General
    • Introduction
    • Technical Overview
  • Manual
    • Terminology
      • Server (Game), Client (Controller)
      • Controller - Input, Proxy
      • Constants
      • Webserver
    • Components
      • NetPadServer
      • NetPadClient
      • NetPadBehaviour
      • Input
        • NetPadJoystick
        • NetPadGyroscope
        • NetPadDPad
          • DPadButton
        • NetPadAccelerometer
        • NetPadTouch
        • NetPadCamera
        • NetPadButton
      • LayoutListener
      • NetPadDiscoveryServer
      • NetPadDiscoveryClient
    • Other
      • Attributes
      • Build Pipeline
      • NetPad Settings
      • NetPad Constants
    • Tutorials
      • Getting Started
        • Project Setup
        • Game Setup
          • Preperation
          • Ball
          • Ball Spawner
          • Scene Setup
        • Controller Setup
          • Background - Player Properties
          • Scene Setup
        • Build
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  1. General

Introduction

NetPad - Couch multiplayer made with ease, turn your phone into a controller!

Overview

NetPad is a powerful, C# framework designed to convert smartphones into game controllers for Unity projects.

By leveraging local Wi-Fi connectivity, NetPad enables seamless local multiplayer experiences with minimal effort.

Ideal for any genre, this framework establishes a reliable server-client relationship between your game and smartphones, making networking more accessible and streamlined.

NextTechnical Overview

Last updated 2 years ago