Buildpipeline
The BuildPipeline class is a ScriptableObject that automates and manages the building process of a Unity game or application and its controller. It provides separate build settings for the game and controller, keeps a log of build processes, and allows for post-build actions like copying the controller to StreamingAssets and running the game scene.
Holds separate build settings for the game and controller
Stores logs for build processes, including messages, timestamps, and log types
Runs the game scene after the build process if specified
Copies the controller to StreamingAssets upon a successful build if specified
Provides methods for building the game, controller, or both together
Automatically switches the build target back to the original platform after the build is complete
Last updated