NetPad
  • General
    • Introduction
    • Technical Overview
  • Manual
    • Terminology
      • Server (Game), Client (Controller)
      • Controller - Input, Proxy
      • Constants
      • Webserver
    • Components
      • NetPadServer
      • NetPadClient
      • NetPadBehaviour
      • Input
        • NetPadJoystick
        • NetPadGyroscope
        • NetPadDPad
          • DPadButton
        • NetPadAccelerometer
        • NetPadTouch
        • NetPadCamera
        • NetPadButton
      • LayoutListener
      • NetPadDiscoveryServer
      • NetPadDiscoveryClient
    • Other
      • Attributes
      • Build Pipeline
      • NetPad Settings
      • NetPad Constants
    • Tutorials
      • Getting Started
        • Project Setup
        • Game Setup
          • Preperation
          • Ball
          • Ball Spawner
          • Scene Setup
        • Controller Setup
          • Background - Player Properties
          • Scene Setup
        • Build
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  • Input
  • Proxy
  1. Manual
  2. Terminology

Controller - Input, Proxy

Input

A phone has different types of input like the accelerator, gyroscope or touchscreen, these do allow different possibilities of interaction.

Controller's send these data to the server, where the server forwards the data to a proxy.

Proxy

Is the server representation of a controller on client side. Whenever your phone has been rotated or the touch screen was used a proxy is aware of those changes.

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Last updated 2 years ago