NetPad
  • General
    • Introduction
    • Technical Overview
  • Manual
    • Terminology
      • Server (Game), Client (Controller)
      • Controller - Input, Proxy
      • Constants
      • Webserver
    • Components
      • NetPadServer
      • NetPadClient
      • NetPadBehaviour
      • Input
        • NetPadJoystick
        • NetPadGyroscope
        • NetPadDPad
          • DPadButton
        • NetPadAccelerometer
        • NetPadTouch
        • NetPadCamera
        • NetPadButton
      • LayoutListener
      • NetPadDiscoveryServer
      • NetPadDiscoveryClient
    • Other
      • Attributes
      • Build Pipeline
      • NetPad Settings
      • NetPad Constants
    • Tutorials
      • Getting Started
        • Project Setup
        • Game Setup
          • Preperation
          • Ball
          • Ball Spawner
          • Scene Setup
        • Controller Setup
          • Background - Player Properties
          • Scene Setup
        • Build
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Getting Started

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Last updated 2 years ago

Welcome to the NetPad Framework: Getting Started Tutorial

Congratulations on choosing the NetPad Framework! This transforms your mobile device into a game controller, enabling you to create immersive local co-op gaming experiences.

In this Getting Started Tutorial, we'll introduce you to the core concepts and essential features of the framework to help you hit the ground running. Let's dive in!

Or just download the finished project.

15KB
Getting_Started_RollABall.unitypackage