Ball Spawner
Follow this step-by-step guide to create the given script:
Step 1: Create a new script
In your Unity project, right-click in the 'Assets/RollABall/Game/Scripts' panel and select 'Create' > 'C# Script'. Name the script 'BallSpawner'.
Step 2: Open the script in an editor
Double-click the 'BallSpawner' script in the 'Assets' panel to open it in your preferred code editor.
Step 3: Add namespaces
At the top of the script, replace the existing 'using' statements with the following:
Step 4: Define the class and inherit from MonoBehaviour
Replace the 'MonoBehaviour' inheritance in the class definition to match the given script:
Step 5: Add serialized fields and FindObjectOfType attributes
Within the 'BallSpawner' class, add the following serialized fields and FindObjectOfType attributes:
Step 6: Create a dictionary for storing balls
Add a private dictionary for storing the instantiated ball objects:
Step 7: Add the Start method
Implement the Start method to subscribe to the server's events:
Step 8: Implement OnPlayerConnected method
Add the OnPlayerConnected method to handle player connections and spawn a ball for the connected player:
Step 9: Implement SpawnBall method
Add the SpawnBall method to instantiate a ball for the connected player
make sure to use 'NetPadPlayer.Instantiate' to properly instantiate and initialize NetPadBehaviour
Step 10: Implement OnPlayerDisconnected method
Add the OnPlayerDisconnected method to handle player disconnections and destroy the associated ball:
Step 11: Implement DestroyBall method
Add the DestroyBall method to remove the ball from the dictionary and destroy its GameObject:
Step 12: Save and return to Unity
Save the 'BallSpawner' script in your code editor and return to the Unity editor. The script will automatically compile and be ready for use.
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