Background - Player Properties
Follow this step-by-step guide to create the given script:
Step 1: Create a new script
In your Unity project, right-click in the 'Assets' panel and select 'Create' > 'C# Script'. Name the script 'Background'.
Step 2: Open the script in an editor
Double-click the 'Background' script in the 'Assets' panel to open it in your preferred code editor.
Step 3: Add namespaces
At the top of the script, replace the existing 'using' statements with the following:
Step 4: Define the class and inherit from MonoBehaviour
Replace the 'MonoBehaviour' inheritance in the class definition to match the given script:
Step 5: Add serialized fields and GetComponent attributes
Within the 'Background' class, add the following serialized fields and GetComponent attributes:
Step 6: Implement the Start method
Add a private Start method to subscribe to the client's PropertyChanged event:
Step 7: Implement the OnPropertyChanged method
Add the OnPropertyChanged method to handle property changes and update the background color:
Step 8: Save and return to Unity
Save the 'Background' script in your code editor and return to the Unity editor. The script will automatically compile and be ready for use.
The background color will change based on the player's color property received from the NetPad client.
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